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==== District 3 ==== ===== ''- Street of Lights'' ===== * '''Feel:''' Bright, colorful, commerce and electronics-oriented - not the classiest place, but plenty of wealth and energy. * '''Rooms''': ~12 rooms - 4 actual "Street of Lights" rooms, and then several attached shops. ** Arcade: A 4-story arcade, where each floor can specialize in different kind of games. Include VR stuff and wild futuristic tech as you wish! ** A vehicle store that will sell cars/bikes - may end up needing expansion beyond its 1 current room ** A tech crafting store - you won't be able to fill in the wares yet, but in general this will sell parts for improving/building electronics. A makerspace will be included. ** An electronics store - probably the place where people buy whatever form of 'pda' we use. ===== ''- Mall'' ===== * '''Feel:''' Blatantly commercial and highly manicured, especially on the upper floors. These should have very distinct feels to the separate spaces to cater to specific clientele. * '''Rooms''': ~21 rooms across three floors. ** Bottom Floor: 3 huge flagship stores. *** Alamilla's Emporium of Possibility - A huge department store type place. *** Market Hub - Another huge general store. *** Supermarket - Gigantic supermarket. Main food selling location for most people. ''VRASKA'S WORKING ON THIS ONE.'' ** 2nd Floor: Has two separate wings, each with three stores off of them, so: *** Off of a Garden Courtyard: This is an area for fun. Toy store, music store, sports store; *** Off of some other courtyard: An area for fashionable shopping. Accessories store, glasses store, makeup store ** 3rd Floor: Similar 2-wing design: *** Off of a Neon Corner: An area for cutting edge stuff. Programming store (sells programs), techno fabric store, and a new agey kinda shop. *** Off of a little Coffee Shop: An area for cozy things. A home decor shop, kitchen equipment shop, houseplant shop ===== ''- Trade Alley (Rename Me Please)'' ===== * '''Feel:''' A little more old-timey, an area that focuses on more 'trade' jobs - i.e., woodworking, mechanics, lapidary, etc. Still plenty of tech and machinery, but less digital. * '''Rooms''': 11-12 (MERLIN hall is already described) ** Arms and Armory - Weapon/armor shop, with a shooting range and a workshop for making armor. ** Votech Hall - A school for vocational technical learning - machining and mechanics, primarily. Has a classroom and a machine shop, but you can expand. ** Craft Corner - West side of Trade Alley, has a woodworking shop (upstairs luthier) and a lapidary shop (upstairs jewelry store, mostly simple stuff ===== ''- Festival Grounds'' ===== * Feel: Just imagine your local fairgrounds, basically. A space for public outdoor events. * Rooms: Only 4 at the moment - a big track field for athletic competitions; an open meadow; an exhibit hall; and a big stage.
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