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===Making the Item=== All right, so you've got your assembler with 1000 grams of iron, and you're ready to actually make an item. This part's simple- you just type the recipe name! Of course, for a recipe with two separate skill checks, simple may not mean EASY... <blockquote>'''''assemble iron-shovel-blade''''' You approach a heavy assembler and begin to work on the design of a shovel blade. You finish the design of a shovel blade but it is flawed. You have gained 5 xp in assembling.</blockquote>Now, failure isn't necessarily a bad thing - on Untold Dawn, it's how you level up skills! You can always try again. This was a failure at Phase 2, so no item was produced and no material cost was deducted. What happens if I fail at step 3?<blockquote>'''''assemble iron-shovel-blade''''' You approach a heavy assembler and begin to work on the design of a shovel blade. You finish the design of a shovel blade and begin to print it out. You finish the design of a shovel blade but it is flawed.</blockquote>This creates a '''malformed iron shovel blade''' item which I can't use to make a shovel. So I'll type '''''hold blade''''' and '''''put blade assembler''''' to return the iron to the assembler's stocks. This won't typically get 100% of material cost given back, but it's helpful! All right, so when I get that shovel blade just right...<blockquote>'''''assemble iron-shovel-blade''''' You approach a heavy assembler and begin to work on the design of a shovel blade. You finish the design of a shovel blade and begin to print it out. You print out a shovel blade.</blockquote>Voila. The shovel blade's created! Of course, it's not a full shovel or anything yet. If I want a full shovel, I'll need to put it together manually. '''''Tcrafts tools craft shovel''''' shows me how that works - I need a blade, shaft, and handle, and then two mechanics checks to put them together into a working tool! You might notice, if you look at this recipe, that it says the end outcome is a shovel with <nowiki>{{items.204.short_description}}</nowiki>. This is just code notation to say "the shovel's final description will be different depending on the type of shovel blade that went into it." For example, this would create 'a shovel with an iron blade', but blades made from other materials are possible to use as well. So overall, while the commands are quite simple, the intricacy of crafting from a coded perspective tends to lie in the combination of different materials and steps needed to make something - just like in real life, where we don't tend to manufacture complex items in a single step. This method adds both realism and interdependency to our crafting system, where making unusual items like fishtanks that require glass and steel might require that you reach out to a chemist skilled enough to fabricate your raw materials before you can assemble them.
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