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Writing PDA Nodes
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=== Working With Sketches === One great use case of nodes is to store and share item designs. For that kind of thing, the sketch function is fantastic. In essence, sketches just store a single line of text in a different format to make it clear the text is ICly representing an image. To create a sketch, you type '''''datapad pda append sketch''''' instead of datapad pda append text - otherwise, everything else looks the same! How would this look in-game? Here's a sample node with a couple sketches in it. To look at the sketches, you just type '''''datapad pda interact <line number>''''': https://cdn.imgchest.com/files/7lxcprblg37.png This node was made with the following commands: ''datapad pda compose AHB- Mural Sketches datapad pda append text SKETCH PROOFS OF CONCEPT FOR AHB MURAL PROJECT datapad pda append text datapad pda append text Mural 1 - Starry Sands datapad pda append sketch [1st sketch text here] datapad pda append text datapad pda append text Mural 2 - Life Old and New datapad pda append sketch [2nd sketch text here]'' If you make a node like this, you can easily share it with other people (with '''''datapad pda public''''' or '''''datapad pda share <person ID>''''') so they can see your strings and provide feedback. '''NOTE''': If you do this, make sure you save your color strings somehow - either by saving a log with your input in it, or by copying your strings into an external document. That'll make your life a lot easier when it comes time to make the actual object! But if you realize you forgot to save your strings, don't despair - as long as the node exists, you CAN get the color codes back. See Advanced Node Editing for some tips on how.
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