Crafting
Crafting is one of Untold Dawn's signature systems. Characters can create a wide variety of different objects with different skills from different materials, and in many cases customize those objects to their specific desired look.
The majority of crafts in-game right now works via the tcrafts system, though there are also legacy crafts available under the old crafts system, and tailoring currently uses its own separate system for clothes.
The Tcrafts System
Under the hood, Untold Dawn's tcrafts system is simply a way for the code to make different outcomes happen after a skill checkt, so you might find a lot of things that other games wouldn't call crafts as falling under this system. Fishing, for example, is a 'craft' that requires bait as your materials, a fishing pole as your tool, and may or may not reward you a fish! This might seem a little strange to think about, but in practice it's as simple as typing the action you want to do (e.g., fish spot).
All of the crafts that use the tcrafts system have a common kind of structure, so once you get the basics down it's simple to expand. First, we'll discuss looking at recipes to understand their requirements, then show the process of actually making a few items.
Looking at Recipes
The many different things your character can make can be seen by typing tcrafts:
tcrafts
Available crafts:
assembling cooking tools
digging woodcutting fishing
tailoring fabrication gathering
games skinning medicines
domestic hydroponics
You can then type tcrafts <category> to see the recipes within a category that are available to you. Your character gains access to crafting recipes based on your level in the relevant skill, so every time you level up you'll probably find more things visible on this list! If you want to know EVERYTHING available in the crafting system, a full list of recipes can be seen in our game dashboard for Patreon subscribers.
NOTE: Under the hood, Untold Dawn's crafting system is simply a way for the code to make different outcomes happen after a skill check and a possible expenditure of materials/effort, so you might find a lot of things that other games wouldn't call crafts as falling under this system. Fishing, for example, is a 'craft' that requires bait as your materials, a fishing pole as your tool, and may or may not reward you a fish! This might seem a little strange to think about, but in practice it's as simple as typing the action you want to do (e.g., fish spot).
Let's look at assembling, our biggest and most-used category:
tcrafts assembling
Available crafts:
assemble copper-toilet-seat assemble plastic-toilet
assemble iron-mixing-bowl assemble iron-shovel-blade
assemble stainless-steel-shovel-blade assemble iron-cooking-pot
assemble hemp-single-mattress assemble hemp-double-mattress
assemble hemp-king-mattress assemble hemp-super-king-mattress
assemble iron-table-folding-mechanism assemble copper-table-folding-mechanism ...
The list goes on and on, but let's focus on looking at one specific recipe, the shovel blade. We can do that with tcrafts <category> <recipe name>:
tcrafts assembling assemble iron-shovel-blade
(assembling) assemble iron-shovel-blade
You need assembling at level 4 for this craft.
Phase 1
This phase requires an item in room with assembler tags that can store materials
This phase consumes 0 minutes of effort.
Phase 2
You roll assembling during this phase.
This phase requires an item in room with assembler tags that can store materials
This phase consumes 0 minutes of effort.
Phase 3
You roll assembling during this phase.
This phase requires an item in room with assembler tags that stores 1000 iron
This phase produces an iron shovel blade.
This phase produces a malformed iron shovel blade.
This phase consumes 0 minutes of effort.
WHOAH. This is a lot of information. What is it telling you?
Well, most importantly: "This phase requires an item in room with assembler tags that stores 1000 iron" means that you'll need to have an assembler item in the room, the most common tool for assembly recipes. This item, "a heavy assembler", is found in many places in game - there's a communal one in the Work Room that's open for everybody's use. The assembler will need 1000 grams of iron to complete the recipe.
To figure out how well-stocked your assembler is, type assess assembler:
assess assembler
This item has the following flags: assembler.
This is a assembler.
This will destructively process any materials with weight and a material type.
This is storing 3000 grams of glass, 51901 grams of carbon, 3650 grams of perlite, 340 grams of organic, 1200 grams of steel, 23814 grams of copper, 64340 grams of iron, 0 grams of plastic, 4540 grams of nylon, 201950 grams of wood, and 50300 grams of hemp.
You look a heavy assembler carefully.
With 64,340 grams of iron, making a shovel blade won't be a problem! (If you didn't have enough iron, you could go mining to get more - but that's for another tutorial.)
You can also see that in both Phase 2 and Phase 3 you roll assembling. This means your skill level will be tested twice, with two different places to fail - you must succeed at both to gain the desired object, the 'iron shovel blade' mentioned at the bottom. If you fail in Phase 3, you get a 'malformed iron shovel blade' instead. Either way, the recipe will cost you 0 minutes of effort - a marker of how much free time and energy your character has for side work beyond their official 'job'. In the future more recipes will take effort, but for now it's common for many to require 0.
Making the Item
All right, so you've got your assembler with 1000 grams of iron, and you're ready to actually make an item. This part's