Construction of District One

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The Construction of District One is a major construction project for the first habitable district in the colony city of Artemis.

Project Plan

District One will unfold in a series of six stages. For each stage, players must provide a certain amount of raw materials to the assembler in the Mobile Base, and also meet a few RP benchmarks.

The stages are as follows:

Stage 1: Leveling and Trenchwork - COMPLETE

The construction work begins in earnest by levelling the site and digging/reinforcing trenches where necessary.

Materials Required: 200 shards of obsidian and 200 chunks of limestone mined to level the site; 10 steel support beams (requiring 100,000 grams of steel.)

RP Requirements:  Staff-led RPT to follow once material requirements are met.

Reward: [New Resource Discovered - Added Crafting Recipes!]

Finished: 2/17/2177


Stage 2: Finalizing Design - COMPLETE

The team must decide on the full shape of District One to finalize blueprints.

Materials: 50 shards of obsidian + 50 chunks of limestone + 5 support beams, as the leveled-off site receives final polishing in preparation.

RP Requirements:

- Investigate the mushrooms and spores in the newly-revealed cavern to determine if they pose any danger;

- District 1 Team Meeting.

A blueprint from Millensky's drafting team will be presented at this meeting for feedback. Either at the meeting, in discussion with Millensky, or in a node, the following must be submitted by players:

  • Waste Management: Brief description of waste management plans and issues.
  • ACC Liaison: Brief description of largest security risks foreseen.
  • Cultural Liaison: Brief description of intended historical monuments/spaces.
  • Community Liaison: Brief description of public desires for District One.
  • Hydroponics Agronomist: Brief description of the intended planting strategy.

Reward: Initial Rooms for D1 Created!

Finished: 5/29/2177


Stage 3: Subfloor Construction - COMPLETE

With the blueprint decided, the team must create the steel subfloor with its seismic cushioning and lay the conduits for utilities.

Materials:

  • 10 seismic shock absorbers;
    • Made from: 10 steel support beams (assemble steel-support-beam) + 10 sets of shock absorber rings (assemble shock-absorber-rings)
  • 20 sheets of steel plating (assemble steel-plating) to lay the subfloor base and walls;
  • 50 lengths of copper pipe (assemble copper-pipe) to establish the major plumbing lines through District 1;
  • 20 spools of wiring (assemble wiring-cable) to lay out the central electrical lines from the Solar Farm.

RP Requirements: Staff-Led RPT

Reward: [New Resource Discovered - Added Crafting Recipes!]

Finished: 7/19/2077


Stage 4: Dome Initial Assembly - COMPLETE

An initial frame for the Dome must go up, enclosing the space in temporary plastic so it can be oxygenated for heavy work.

Materials:

TO COMPLETE THIS PHASE...

  • 30 hexagonal dome panels must be completed.
    • Each requires three steel support beams and a set of heavy bolts for a total of 30,000 steel and 5,000 iron apiece.

This will be enough of a framework for temporary plastic sheeting to hold air and enable heavy construction labor on the other spaces of the District, while the glass panels are being constructed

RP Requirements:

  • Player RP at the site for dome construction - at least 1 scene of 3+ players putting up the dome frame.
  • Completed research on the Cryopod Algae Oxygen Generator through ticketing.

Finished: 9/26/2177


Stage 5: Building Construction - UNDERWAY

Now that the Dome space is oxygenated, the kind of heavy-duty construction work needed to actually create a city district is possible. This represents the largest single-step expenditure of resources, but it will also be the most dramatic transformation - as buildings rise from the flat steel subfloor's surface at last. Much of the actual construction work will be overseen by Stroitel Ventures' team, but there's still considerable need for help with the process, especially assembly of some of the needed materials:

Materials:

  • 50 sets of limestone bricks (assemble limestone-bricks)
  • 20 copper pipes (assemble copper-pipe) - 1000 copper each
  • 10 sets of construction materials (assemble stroitel-construction-materials). Each of these require:
    • 5 spools of wiring (1000 copper/200 plastic each)
    • 50,000 grams steel
    • 15,000 grams glass
    • 150,000 grams wood

RP Requirements: These can be accomplished by individual meeting with Millensky or by sharing of a PDA node, or both:

  • Hydroponics Agronomist: Prior to next step, submit list of plants for outdoor spaces.
  • Community Liaison: Prior to next step, submit final park designs.
  • Habitat Designer: Prior to next step, present initial plan and requirements.

Reward: [Descriptions updated; Added Crafting Recipes!]


Stage 6: Finishing Touches

With the buildings' shells completed, this stage will include a few separate things:

  • Finishing and potentially furnishing apartments;
  • Planting outdoor spaces;
  • Completing any memorials, monuments, etc.

Materials: [To Be Revealed]

TO FINISH DISTRICT ONE...

The dome will have to be actually completed and glassed. The very top and bottom of it will be dark obsidian glass; several layers near but not at the very top will be clear soda-lime glass to allow appropriate light and warmth in; the rest can be constructed of blends of the two of varying tint, less strictly shaded. In other words:

  • 30 additional hexagonal dome panels to complete the frame;
  • 20 panes of soda-lime glass for the perfectly clear central layers of glass;
  • 2,000,000 grams of glass in the District 1 Mobile Base assembler for the remaining tinted layers.

RP Requirements: Final plans from the various specialists. (Overall, anything we need to know to finish room descriptions from Waste Management, Security, Cultural, Community, Habitat, or Hydroponics.)

Reward: District One goes live! Staff RPT to open it up.

Project Roles

Here is a list of project roles and their required factions. If you wish to take a role, communicate with staff.

Chief Habitat Engineer Danny Harris

Turns the settlement’s wish-list into a buildable spec; balances mass budget, pressure load, and cost. Must be a Stroitel Ventures Engineer. If vacant, the Chief Habitat Engineer is Jaskov Millensky.

Responsibilities

  • Receives meaningful management experience of one of the most impressive projects.
  • Lead efforts and organize meetings.
  • Determine the name of the various rooms of the project.

(OOC: This role will be the leader of the project and it is expected to be someone who can see this long project to the end. This is a management role handling budgets, payouts, etc.)

Structural Engineer [VACANT]

Calculates dome geometry, shell thickness, sealing interfaces. Must be a Stroitel Ventures Engineer.

Responsibilities

  • Shape and texture of visible support ribs, trusses and pressure bulkheads (organic arches, hex-grid ribs, buttressed pylons).
  • Number, size and locking mechanism of airlock vestibules in each zone.
  • Catwalks, elevator shafts and maintenance hatches players can climb or crawl through.

Life-Support Systems Engineer Evangeline Velsori

Designs and maintains the closed-loop O2/CO2, water-reclaim and temperature-control network that will keep the dome habitable.

Must be a CyGene Rapid Response Medical Medic (or cross-licensed contractor).

Responsibilities

  • Look & feel of the Life-Support systems.
  • Ambient climate zone: determine the optimal temperature of this scenario.
  • Smell/ambience cues (“ozone tang near the scrubbers,” “earthy scent of algae bloom at shift change”).

Hydroponics Agronomist Alisha Morgan

Must be someone from Hydroponics.

Responsibilities

  • Description and presence of plants or gardens in the Dome.

Habitat Designer Cameron Walker-Perez

Can be occupied by any citizen.

Responsibilities

  • Mood lighting and ceiling geometry of public concourses.
  • Choice of floor materials and sound-absorbing panels.
  • Art installations or cultural artifacts embedded in walls.

ACC Liaison Benoit Lapier

Can be occupied by an ACC Constable.

Responsibilities

  • Safety considerations and structure for District One.
  • Design of ACC checkpoints in strategic areas of the Dome.

Waste Management Specialist Peregrine Walker-Perez

Can be occupied by a PWB employee.

Responsibilities

  • Waste management design and structure of the dome.

Community Liaison Roark Mackay

Can be occupied by any citizen.

Responsibilities

  • Design of the central garden by hiring local artists.
  • Surveying for public preferences from the public.

Cultural Liaison Lena Ishari

A colonist in charge of recording and deciding on historical pieces to commemorate the history of the colony and District One.

Responsibilities

  • Record the main historical events of the construction of District One.
  • Determine the contents of the memorial plaque of the construction of District One.
  • Determine on pieces that remind colonists of the early history of Artemis, for District One.

Environmental Coordinator Melora Teresi

A colonist that examines and helps minimize the environmental impact of the district.